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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-17-2011, 03:22 PM
Originally Posted by KidGloves
In summary...

I'm fully aware that many of these issues are primarily tech-related, and as such a challenge to fix. I take my hat off to Gozer for what tricks he has pulled within the confines of the engine; being able to do tricks that the programming team didn't expect or anticipate is one of the hallmarks of a good designer. However, I am not awarding the twinkie of awesomeness quite yet because of the issues above.

Difficulty is fine. Unnecessary duration, excessive punishment for failure, lack of clarity in terms of what you did wrong and unusual or non-standard game engine behavior resulting in unwanted setbacks is not.
Perfect summary +1