DS9 Siege, a lesson in frustration.
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Join Date: Dec 2007
02-18-2011, 03:21 AM
Originally Posted by
I think it's part of a misguided attempt to make it more "fair" for the mobs and more challenging for us, as though countless hordes of holo-spawning, plasma-chucking enemies got the short end of the stick.
I really don' think this was done intentionally. One of the unfortunate truths about any complex piece of software like STO is that one can never get rid of all the bugs, mostly one just moves them around. Every fix comes with a chance of breaking something else.