Transport effect ruining map transition?
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Join Date: Dec 2007
02-18-2011, 04:31 PM
Originally Posted by
I am designing a mission where upon entering a system you load on to your ship's bridge, have some dialogue with an enemy ship, and then load to your space map and fight them. However, when you go from the bridge map to the space map, it shows your characters beaming out. Do you think this ruins the feeling of whats going on?
If it matters to you, i think it does. Everytime i beam into my own bridge/lounge or out of it, i wonder how difficult it could have been to just let the screen fade or something.