STF Feedback from a PUGer
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Join Date: Dec 2007
02-19-2011, 09:34 AM
One minor correction, but The Cure does infact have respawns after every gate. The problem is that they glitch
and don't activate (respawn point after 2nd rarely procs but does exist, sometimes it only procs for a few members as well, the other points work most of the time).
I would aggree with a HP/resist reduction or reduction in number of Heavy Tacs per group (4+ Heavy Tacs in a single group = wut), normal drones/tacs are fine (although imo should only spawn 1 proto per drone) although I've forgotten if there's a difference between norm and infected. And Elites need that stupid no-dmg time period removed.
Would also like to see something done about crit/flank damage though, especially as a healer who ends up spinning a lot. It's stupid that a single trash borg can end up insta killing you from full shields, and what's worse is multiple borg can use it on you at the same time. In all, I think damage varies too much in STF; there's either practically 0 incoming damage (half the borg glitch and stand around doing nothing/they walk behind something etc) or everyone is constantly dropping to ~50%/dying withing seconds. It's not always a ranged vs melee thing either, in KA/Cure there are a few groups that can drop you before you have time to react yet you will destroy them the next time you engage even if you use the exact same strat.