Transport effect ruining map transition?
View Single Post
Join Date: Dec 2007
02-20-2011, 08:06 AM
The beam effect is annoying when creating missions in which the story includes a map transition that is not supposed to be a "beaming".
For example, in the mission I'm currently creating, the player's Away Team searches one floor of a building, then takes a turbolift to another floor. The second floor is a different map - i.e. interact with a "Cardassian lift" objects triggers a map transition to a second custom map. But when the player starts the next floor they appear to beam in, because it's a map transition.
So it would be handy to be able to turn the beam effect off sometimes.