"Target Carrier Bays" as a new weapon skill.
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Join Date: Dec 2007
02-22-2011, 09:23 AM
Originally Posted by
Now Now....why would we do something like that.........it would only make sense......still i digress. Being a carrier driver.......something needs to be tweaked. While I love my pets.....they should def have more function to them.
Not sure the target bay idea would be easily implemented
The need the following commands:
> Attack target All - sends all pets to attack said target chosen
> Attack target " xpet " - sends only one type of pet(s) to attack target chosen
> Defend target/self All - sends all pets to defend said target chosen
>Defend target/self "xpet" - sends only one type of pet(s) to defend target chosen
> Passive all - puts all pets into non-attack mode/non-defend mode
> Passive "xpet" - puts only one type pet(s) into non-attack mode/ non-defend mode
> Patrol mode All - sends all pets into an ever increasing (to a max of "x") circular patrol pattern, attacking as oppotunity presents.
> Patrol mode "xpet" - sends only one type pet(s) into an ever increasing (to a max of "x") circular pattern, attacking as opportunity presents.
of course this off top of head and could easily be tweaked to give it that special STO feel.