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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-28-2011, 04:57 AM
That's cool, the only real reason i plugged the mission was there is a conversation at the end scene that deals with consequences about the situation a little more detailed than most sto missions and i wanted to show you an example of one possible way in which npc's can interact with the players in detailing the little things. Not to say my way is particularly awesome or anything but i can at least say with certainty its "different".