Cutting the Cord
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Join Date: Dec 2007
03-06-2011, 12:10 AM
The ground part of Cutting the Cord was kick ace! There was a lot to do, and the map was large and complex. The rooftop and street levels made it feel like there were actually two speareate maps that allowed the team to split up and complete different objectives, yet could still intereact.
My only complaint is that Hakeev's death was rather anti-climactic. My team ad-libed by saying that he ****ed on Hakeev's face while he died. That make an otherwise dull ending to the villian rather comedic. I would like to see more ground maps like this one. Likewise, the fight with Sela was grand and exciting, but her abduction by the Iconians was also anit-climactic. I would have been much more satified if I could have taken her into custody.