Consoles, Triggers, and Enemies Question
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Join Date: Dec 2007
03-06-2011, 12:20 PM
Yeah. See, I was kinda hoping to try and create a scenario that forces a captain to split his away team into two groups and I was gonna try to do this by having a requirement to kill enemies who only exist while a wall is up and then replace the console that raises/lowers the wall with a non-functional copy to split up the away team.
Anyone have good strategies for intentionally forcing an away team to split up?