Thread: New HUD UI
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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-09-2011, 05:21 AM
Quote:
Originally Posted by Chris114
Opening up the game to ui addons/changes would from my limited understanding not only include a significant change on the coding side to allow but also on placing limitations on what assets those addons have access to. But if you look at it from the other end a great deal of star trek fans are very "technical" shall we say and I thought an open ui would've been an excellent thing.... however if you do not allow ui mods then everyone has pretty much the same options available. I personally thought that it was nowhere near finished when it was released or even now anyway... I mean you have only one faction really, the klingons only have about half (or less) the pve and ship costumes that the fed faction does. In hindsight it probably would've been better to concentrate on the space side first and release several factions at the get to and then release an expansion for the ground side. My best guess is that they received the assets that the previous company had when they picked up the project and were given a stringent deadline to meet given how long it was in devlopment for previously and had to release what I and probably feel is a half finished game at best... I dont know about you guys but I'm just going to let by subscription lapse and wait a few years and then come back. Here's to hoping that this mmo doesn't go the way of Tabula Rasa and end up in outer space also. speaking of which.... who else thinks launching information on human genetic material into space is about the most monumentially STUPID thing to do.... assuming there is other life out there....
They actually made a point of saying, "We didn't really use any of Perpetual's assets." when the game was in development.