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Join Date: Dec 2007
03-11-2011, 12:22 PM
It will be an FX object like the other particle effects in the library, so you can use it with triggers. It will also work on a fixed radius so you can just have specific parts of the map shake. I
I can even make the camera shake ramp up as you get to the center of the volume.
And yes, it will be available for all map types