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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-11-2011, 07:36 PM
OP - I see what you're asking now.

It really depends on whether or not knowing that info would enhance the story you're trying to tell. If this world being conquered by the klingons in the past allows the players to make better sense of what's going on and why then you should require the players to contact someone who'll come right out and say it.

If it's not essential then I'd still have the info explaining the odd buildings in there to appease the hard-core types but that info would be something you'd get by talking to a side NPC that's not required for the mission. This way those who feel it really needs to be explained can get what they want but you don't have to force it onto those players who could care less.

Really it's a judgement call. That's how I'd go at it. Your milage may vary.