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Join Date: Dec 2007
03-11-2011, 08:32 PM
Originally Posted by
It will be an FX object like the other particle effects in the library, so you can use it with triggers. It will also work on a fixed radius so you can just have specific parts of the map shake. I
I can even make the camera shake ramp up as you get to the center of the volume.
And yes, it will be available for all map types
that sounds great.. will go well with a ground map that i have in mind for some falling boulders