Video Tutorial: Fun with Triggers, part 4
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Join Date: Dec 2007
03-12-2011, 06:51 PM
Originally Posted by
while we cannot make an NPC beam out permanently.. you can make them beam out... try setting the idle animation duration to max... if your time on scene is short enough it may work for you. hopefully we will be getting some kind of fix for the lack of permanent beam outs and other types of one time only animations that can be linked to triggers.
It would be handy if we could relocate them.
As it stands, we could always have them "beam out" and then wall the area off with a trigger. And if we can make NPCs inaccessible, we might as well be able to make them disappear. At least with contacts or, preferably, any NPCs not tied to an objective at the least. I could trade off not tying enemies to a kill objective to have a console that wipes them out.