Map bug: Prometheus bridge
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Join Date: Dec 2007
03-14-2011, 05:00 PM
Originally Posted by
The problem here is the grass that you placed at a negative Y value. If it's under the world it's not in the playable bounds.
Oh, okay. I was hoping that I could still use that to allow for scanning of NPCs, but I didn't realize that was a bug.
Odd though that it only started after the Foundry was opened up for use again, and that none of the other objects placed in other maps below the floor set off the error...
Also, there's still a problem of the 2D map in the map editor being off-center from the playable map.
Anyway, thanks for the help Zero!