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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-16-2011, 09:38 PM
Originally Posted by Kirkfat View Post
Please don't take this as a nerdrage, but I'm at my wits ends here.


it is very frustrating how you guys are naming a few things. Fail is not fail. Duration in an animation is not the duration of an animation. Wander distance is not the distance of a wander but the distance allowed away from the spawn point.

It would really, really help us if the devs could please name the functions according to what they actually do, or at the very least, please include an info popup that explains what a slider is intended to be used for, kind of like with the object descriptions.


As is stands, there are so many animations that serve no function at all, like the beam in.

Why would I use it if it loops?

Scenario A: Use it as an idle animation? No, it instantly reappears after it disappears. I can't use it.

Scenario B: Use it as a chat animation? No, it instantly reappears after it disappears. I can't use it.

Scenario C: Use it as an personal ship animation when interacting with an object? No, that makes no sense.

What else is left here?

This is not an isolated instance. There are a dozen object interactions in space that are entirely worthless becasue they loop. Except for 1 or 2 animations, most of the space ones just make no sense.

This is extremely frustrating. Can someone please tell us how we are supposed to use these animations?

In what circumstance would I decloak my uncloaked ship?

In what instance would I use a q flash in animation for a space object that is already there?

What exactly can we do with the warp in animation?

Please tell us what we're supposed to do. If the devs cannot, then it's a serious lack of coordination between the functions and options.

*rant off.
Valid rant is valid.