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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-17-2011, 01:25 PM

"He is intelligent, but not experienced. His pattern indicates two-dimensional thinking ..."
- Spock

I absolutely wouldn't want full 360 degree movement, but I completely agree with others here that an increase of a few degrees to the z-axis would help things a lot. Currently it's far too easy for a ship to spiral upwards and completely mitigate the offensive capability of a cannon-escort, thus the propensity of many matches is to float upwards to exploit this disadvantage. Considering the huge size of the maps themselves, it's depressing how often you can find a furball hitting the upper map edge.

Also Snix's idea for a true king-of-the-hill type minigame is win.