Critique of Cure
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Join Date: Dec 2007
03-20-2011, 01:32 AM
Ha worst bit was probably anarchy online and their map coordinate system that would make descartes tear his eyes out in rage if he were alive to see it..also their random mission generator generatine rat mazes constantly.
But the past asidethe first 4 transmitter gate on cure is a stretch, not cause of the layout but because the spawn for node 1 is so erratic, sometimes 2 workers sometimes 4...not much sense in it.
Way around it is to try to brute force the gate, take two teams, one team consisting of two people will sit between transmitters 1 and 2, while the other team of everyone else will activate 2, 3, and 4.
On activating transmitter 1, have both teams kill the workers and most of the group leaving the elite alive, once only the elite is left the three man group activates 2 and then 3 and 4 as fast as possiible while the two man team keeps the workers off of 1 and 2.
There should be 1 person covering transmitter 1, two people at transmitter 2 and one at 3 and 4 just keeping the workers off of the transmitters for the minute and a half it takes for the circuit to complete and drop the shield.
Then run for the down shield and clear out the last group of two if need be.