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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-20-2011, 10:51 PM
Quote:
Originally Posted by Methos5k
I just wanted to make a friendly observation. If it was really late for you when you were playing, and you were already tired from your day, and the mission, perhaps that was influencing your "Zzzz" impression of KA's final fight :> True, Donatra cannot be stopped, as you mentioned, but the fight is not so terribly long. Perhaps if you ever redo the mission, take note of the actual time, rather than her always leaving (even though you don't want her to cloak/escape :>). I hope that made sense. How did you like the rest of the mission?
I've actually played KA dozens of times with most of my captains (yup, STO addict here). Plus, in the first post I said I like KA. Tthe double gate is a nice challenge and the ground part has a nice puzzle to it; its just the end part that drags and (as it seems from other comments) that something is borked at the moment. Its a fun fight! Yet, it just drags on way too long compared to any of the other STF 'boss' fights. But, come on, when she comes back with full health and no way to root her to accelerate the fight... that's when the ZZZzzzz kick in for me.