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Join Date: Dec 2007
03-21-2011, 11:54 AM
Originally Posted by
Is it possible to create a dialogue, that is linked to a NPC, that does not belong to the story line?
Yes, it's possible and you create this dialog as the default dialog for the NPC. Later on, other objectives can attach different dialogs to that NPC but every time the player will "talk to" that NPC and the conversation isn't the current objective, the default dialog will be used.