PVP Needs rewards to boost player activity
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Join Date: Dec 2007
03-24-2011, 01:55 PM
Originally Posted by
As we learned from Marks of Honor and Emblems, adding incentives would only cause the wrong kinds to participate in matches.
We are not rewarding PvP. We are rewarding people for being in a particular area in the game. If we were rewarding them for PvP, we would count damage, healing, kills, deaths, wins.
IMHO the best way to get people to participate in PvP is to make it fun, not stressful. For instance Open PvP with Territorial PvP. And perhaps adjusting PvP so its less curbstompish.
We have Open PvP in Ker'rat. People are not happy, curbstoping happens there.