PVP Needs rewards to boost player activity
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Join Date: Dec 2007
03-24-2011, 03:34 PM
Originally Posted by
Unfortunately not counting that only leads to the AFK folks in the PvP matches so they can "earn" their marks without actually participating. Which is one of the reasons the PvP mission rewards got lowered in the first place.
I don't like having to advocate 'harsh' rules...but evoking a 0 kill, 0 damage, 0 healing rule to deny reward to non-participants be considered. This has been brought up many times in the past. We all know the slightest damage on a player when the player dies gives a kill and damage points....even healers doing healing get shots off and thus kills. Simply filter for kills> damage > healing.....idk, sounds good.
Either way...even at lower levels, getting samples, EC, marks more than is current would be a way to get more matches, more involvement...not necessarily all bad.