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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-26-2011, 03:24 PM
As far as I can see it. No, right now you cannot hide/unhide buttons within a dialog.

Ending a dialog as a failure will just minimize it. You can trigger thing by dialog but only when it finishes by success.

Now, how could you do it? The easiest way I see right now would be, to create "Talk to NPC Contact"-objectives within the storyboard. You can then trigger the appropriate question with each objective. That way, the player has to get through every question.

Or you could make an "Interact with Object" objective and assign several invisble object to this. Each invisible object in fact starting the question about a topic. The advantage would be, that all the question would be displayed right away (albeit as interactions) and you would only need one objective.