Video Tutorial: Triggers, part 5 (Branching Missions)
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Join Date: Dec 2007
03-26-2011, 11:15 PM
Thanks Kirkfat! I made a mission like that when Foundry first got triggers but I had the problem that the game required me to trigger both “objective reached”. I didn’t think about the workaround with the dialog trees. So I finally decided to leave that part out.
So thank you.
I’m looking forward to recreate my mission with this little branching on Holodeck.