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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-29-2011, 07:07 AM
You could do something like the second puzzle in Indiana Jones and the Last Crusade

By placing columns side by side with the task of running across the top of them. (you would have to do this high in the air and build walls, floors, celings, the works) Place a place marker on the false stones. If a player steps onto one of the false columns it would disappear using triggers, thus the character would fall. You would of course have to build a way for the character to try again.

give them a clue somewhere in the mission (step only on the dark tiles) or even a picture
______
|x|_|_|_|
|x|x|_|_|
|_|x|x|_|
|_|_|x|_|
|_|_|x|_|
|_|_|x|_|

its a lot of work, but just a thought.

kirkfat's fun with triggers video (not sure what the link is) also gives clue to other things you can do. Use consoles 1-7 in an exact order or objects futher in would appear or dissappear making the mission either straight forward to incredibly difficult. (oops, you accidentally powered down a forcefield holding back 17 groups of Gorn.) Note: this would require a huge number of bottles.