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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-30-2011, 10:35 PM
You could just give a completion reward tied to a formula based on the amount of interaction in the mission (I.e., enemies killed, objects interacted with and so on). I'm fairly sure that's been the plan all along. You can still make a 'farming' mission that just has hundreds of objects to be interacted with, but that wouldn't take any less time than doing a normal mission for the same amount of skill points, and it would be less interesting to do, thus not a successful way of gaming the system.