Join Date: Dec 2007
Posts: 148
Quote:
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Originally Posted by Terral
You absolutely can use NPC contacts without having "Talk to Contact" as part of the mission objectives. I needed a bunch of prisoners inside some cells for one mission, but friendly groups will attack enemies, and that doesn't work for prisoners. So, instead, I set up a bunch of NPC contacts that you didn't need to talk to and put them in the cells instead. If I did want to have the option of talking to the prisoners, I could give them a default prompt, which makes the discussion entirely optional and not objective based.
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How do you give the default prompt?
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