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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-03-2011, 02:44 PM
Unfortunately, we cant go back to existing maps, only make copies of them and make it seem to the player that they've gone back. Or as you say, we're stuck with using duplicates each time we send players back.

The only suggestion i can make is, assuming you're using a custom map, try to fake transitions by using triggers to remove and replace walls and other objects in the player's vicinity once he/she reaches a particular part of your mission, or otherwise make it seem you changed maps without actually going through a transition. Although this requires quite alot of work.

Maybe someone else will have better suggestions.