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Join Date: Dec 2007
04-04-2011, 06:53 AM
I've just played through my latest mission on holodeck.
seems NPC contacts can be killed if combat is happening around them. in my mission it was non-targetted AoE damage that caused it. (curse you, plasma grenades!)
I'd had it happen before in someone else's mission, and mentioned the problem in my review to that author.
I'd like to think this is a bug, as killing NPC contacts you need to speak to/interact with kinda breaks the whole mission..
(actually had to re-run one of my maps twice because of this.. i think i'll be moving that NPC to somewhere a little safer ASAP!)
I think its something that, until fixed or confirmed as "working as intended", foundry authors need to be aware of.