Foundry question -dialog
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Join Date: Dec 2007
04-04-2011, 02:30 PM
If ii'm understanding you right, You have:
One NPC that is involved in the story. Does this NPC stay on the same map or do you encounter him/her/it in other maps?
You can have your "PC (Player Character)" Talk to any of your NPC's at any time so long as in your story you use the "Talk to NPC" item. This prompts an actual mission objective in the story to speak with that NPC. Then once you select the appropriate costume you can add all the dialog you wish using the Advanced Editor button under the "Talk to NPC". This should allow you to have branching conversations with the NPC based on your inputed responses. You can use the "Talk to NPC" item as much as you want. If you don't want to specifically enter an Objective into the mission for it you can use the Popup Dialog and just add the NPC's costume.
With that you should be able to accomplish what you are looking for, but the basic idea with conversations is to use the Story and only add the NPC when you need them.