Foundry question -dialog
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Join Date: Dec 2007
04-04-2011, 05:56 PM
Did you see part 2 of my branching dialogue video? You can make different buttons of a default text appear and disappear based on different objectives, and you can return to the npc over and over again. So, you can tie in optional stuff and objectives pretty easily that way.
Am I missing what you're requesting, here?