Is running away a good idea?
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Join Date: Dec 2007
04-06-2011, 11:24 AM
Originally Posted by
I'm working on my second mission and I have an idea but I'm not sure how well it would be received so I thought I'd toss it out and get some feedback before adding it to my mission.
My idea is you enter a room of enemies, a room with a LOT of enemies and rather than require you fight them all the mission objective would be to make it to a reach marker, which would then initiate a map transfer.
I don't know of any enemies in the game that you can't sprint away from, and I think it might be kinda cool to be presented with an overwhelming situation that calls for a strategic retreat. Or if you're the type of person who enjoys a monumental challenge you could always try clearing them out before retreating as a type of optional objective.
So what do you guys think, if you were playing a mission and the objective was to sprint away while being chased by a significant number enemies would you think it was cool or lame?
I've done exactly what you describe in my Tribble mission,
. The sequence is called The Gauntlet and you're supposed to run through it rather than make a stand. The enemies I've put in will kill either the player or the BO's.