Is running away a good idea?
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Join Date: Dec 2007
04-06-2011, 11:41 AM
Originally Posted by
I've done exactly what you describe in my Tribble mission,
. The sequence is called The Gauntlet and you're supposed to run through it rather than make a stand. The enemies I've put in will kill either the player or the BO's.
Cool, I'll give that a try and get a feel for it. Did you happen to get any feedback specific to that portion of your mission?
I appreciate the comments. One thing I've found is that I end up spending a great deal of time on certain elements of my missions. If I were to do something like this I wouldn't want to waste a bunch of time only to get feedback indicating most players feel running away from enemies doesn't make any sense.
I do agree that it has to be done right. Walking up to a room with 5 or 6 enemies in it and having your BO tell you that you had better get the heck out of dodge is silly. In this mission I plan on making sure the player is presented with an opportunity to engage the maximum number of enemy groups the Foundry will allow. I have this really cool (i think anyway lol) vision in my head and I hope to be able to make it work right.