Is running away a good idea?
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Join Date: Dec 2007
04-06-2011, 10:55 AM
Originally Posted by
Cool, I'll give that a try and get a feel for it. Did you happen to get any feedback specific to that portion of your mission?
I appreciate the comments. One thing I've found is that I end up spending a great deal of time on certain elements of my missions. If I were to do something like this I wouldn't want to waste a bunch of time only to get feedback indicating most players feel running away from enemies doesn't make any sense.
I do agree that it has to be done right. Walking up to a room with 5 or 6 enemies in it and having your BO tell you that you had better get the heck out of dodge is silly. In this mission I plan on making sure the player is presented with an opportunity to engage the maximum number of enemy groups the Foundry will allow. I have this really cool (i think anyway lol) vision in my head and I hope to be able to make it work right.
I agree that a BO telling you to get out of dodge seems silly. However, I think you should consider some prompt to inform the player that your goal is at a location that leads you through lots of enemies. The reason for the prompt is to keep the story going and inform the player. Also, you will need to inform the player that fighting is not the only option or whats the point of this thread? (No badness meant in the question.)