First Time Publishing Questions
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Join Date: Dec 2007
04-06-2011, 02:31 PM
Originally Posted by
I feel like I'm parroting my earlier post, but I just played your mission and had fun up until the bridge battle. However, the reason I had to stop was different from in the other mission. I got through the fights just fine, but after I defeated the enemies on the bridge I was supposed to talk to a crazed crewman. The problem is, there werent any. I saw them before the right, but they must have been killed during the battle(from AOE attacks) because they were all gone afterwards. So unfortunately I was unable to complete the mission.
This bug is happening to a lot of authors, even on the missions that Q ported. One option that you might consider: Instead of using a talk to contact objective, use an object under the floor of the npc that initiates a dialog popup through triggers. A player will be able to complete the mission regardless of whether the npc is still alive, if they know where to stand.