Maps Are Too Pixelated
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Join Date: Dec 2007
04-06-2011, 04:33 PM
From the April Ask Cryptic:
Q AdmGriffiths: Can you please explain how the Foundry will be used to edit interiors?
A: Our early designs for the interior editor were quite simple and easy to use. From a top down perspective, you had a grid and could drop premade rooms of various sizes on the grid. You then could connect them with hallway pieces and then determine where to place doors. Objects were then the last thing you could drag and drop. It felt a little bit like designing a house in the Sims. When we add this functionality back into the editor, we hope to retain this simple easy to use interface.
Connecting rooms and hallways is great and all, but how exactly am I supposed to place objects when I can't tell if this line of pixels is wall, or a bed, or a chair, or a....?