From ESD and back
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Join Date: Dec 2007
04-07-2011, 01:49 AM
You don't really go back to the first ESD.
You'd need to make a copy of the ESD map, you can do this by clicking on duplicate map.
Then set your event so that you move to the duplicated ESD map.
In case you need it, to do that, simply add a marker to the new ESD map, then put a reach that marker objective in your storyboard. It will set up the map transition for you, and you can fill in the details. Make the spawn point appear in the marker, if you wish, so it completes the transition objective instantly.
Then, when you complete the objective prior to the map transition, it will move you to the ESD 2 map.
You don't want to go back to the first ESD map in most cases. Adding that marker to the first map means a player could trigger it in the first stage and actually end the mission without even doing part two.
There are ways around that, requiring multiple objectives is one and using forcefields that hinder the ability to get to that marker is another. But the safest and smartest way would be to just duplicate it and use a fresh map with new markers and objectives for the third stage.
I am sure there are other ways to achieve this, but this is how I do it.