Is running away a good idea?
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Join Date: Dec 2007
04-07-2011, 11:00 AM
Originally Posted by
Third, the enemy AI seems to be unable to cope when you position an actor too close to each other or too close to other objects. All actors had to be positioned so they could run straight down the ramp and I really wanted them to come from all directions in the room and run out the door.
This may not be a deal-breaker. The pathing doesn't work correctly when you're playtesting in the editor before your first publish. The publishing is when it generates all the AI paths. If you publish, and then play-test in the editor again afterward, it should work better. Theoretically.
But who knows. I'm still finding that I can shoot through walls before and after publishing.