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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-08-2011, 08:45 AM
Originally Posted by Darren_Kitlor
My favorite is:
  • Place interact with objective
    • Place console as interaction objective
  • Place fire FX and rubble
    • Tie fire and rubble via trigger to be visible via interact-with-object objective
  • Send us up the bomb!
What elements are your favorite for creating "rubble" on an interior map space? I was looking for some decent "damaged consoles" and didn't find too many for the Borg interior I'm working on. I'd be happy with some generic non-descript piles of interior ship debris but so far haven't found anything I like.