Maps Are Too Pixelated
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Join Date: Dec 2007
04-08-2011, 09:53 AM
Originally Posted by
Because those bounding boxes are getting replaced with image representations.
I'm not entirely sure what you mean. What bounding boxes?
What I mean is on an interior map, like a Federation bridge, I can't even tell where the helm is, because it's a giant blur of pixels. The blur I see could be the helm console, or it could be the stairs that lead to said console.
On ground maps, it's even worse, since things like those mushroom plants completely block the view of the actual ground - not that it matters, since the vertical placement is apparently completely wonky, and placing two things manually with the same vertical coordinate in the editor can result in two different levels in the actual map.