Thread: A few Questions
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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-08-2011, 04:06 PM
Originally Posted by Adm.Revan
First off, Is the briefing room map used in first contact missions available in the foundry? If so, where is it? I've looked at every interior map and don't see it. I'd like to add a briefing to my mission and can't find a good premade map. If anyone has suggestions, I'd appreciate them.
Given that the interior maps are limited in quantity at the moment I wouldn't be surprised if it wasn't available... yet. You may want to request it in the feedback forums, hopefully they add it to the list. When a room or setting is not available people usually just make their own: I had to make my own sick bay to my liking, for example.

Originally Posted by Adm.Revan
Second, is it possible to add a second state to an npc group? I want to make an npc group either despawn or become hidden after an objective is complete, but I can only seem give a group one state, wereas some other things such as details (satellites) have a more advanced state selection, so they can become visible and then hide again later. Can I do this with npc groups?
No, not at this time; only detail objects as you've observed.

Originally Posted by Adm.Revan
Third, I know I can apply a costume to an enemy to make it portray a certian thing, so if I wanted to give an ensign level unit a swordmaster costume to make it melee, i can do that. But can I do that in reverse? IE, I'd like to make a federation unit run around and melee things, but It doesn't seem possible. Am I missing something that will enable this to happen?

And Lastly, is there any way to ensure a group of enemies always contains a set group of units regardless of scaling? I'd like a group to always contain about 3 ships to portray a command squad, but scaling seems to prevent this. I could use 3 seperate groups, but I'd prefer not to waste groups toward the map limit.

Thanks in advance.
I don't think there's a costume for a fed that is equipped with melee weapons, no.

And unfortunately, short answer to your last question is also no. 3 separate groups seem to be the workaround and even then you have to do a trick to do something about the other actors in that group if you only want 3 and no more ships to show up.