Thread: A few Questions
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Join Date: Dec 2007
Posts: 148
# 8
04-09-2011, 12:43 AM
Quote:
Originally Posted by Darren_Kitlor
It's tricky.

I took flak, for example, by placing a mission in a player's Ready Room. The thing is - the FOundry only allows to use one map: so it was the 2409 ready room that most of us were familiar with and this player was a Connie interior pilot and didn't get why it didn't look like the ship in his/her era.

I can definitely see that happening. I'm avoiding that by forcing the player onto another ship for this part of the mission, so it avoids all those issues. It also allows me to do some other things, like build a level of the ship and add some ambient npcs for atmosphere. It also allows me to do what I'm working on now, which is to add a console that the player can access for optional info on the ship's crew and specs.

Quote:
Originally Posted by XR-377 View Post
No, you just need to set what you want to have happen by using that console (forcefield/dialog/whatever) to appear when "Component Complete" and select the console you placed as the component. It doesn't need to be an objective in order for it to work.
Perhaps the issue is that I'm just creating the map right now with no objectives attached to it? I had no issues earlier when i was building as I was adding objectives, but I've started to just build this map with no objectives yet.

So If I understand you, I just need to add an objective to the map and then it will allow me to add an unrelated interactable detail?