First Player-Originated 'Equipment'? Foundry Trick!
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Join Date: Dec 2007
04-09-2011, 02:54 PM
I'm finally getting the hang of tying environmental effects to triggers. I use a bunch of smoke, plasma leaks and low-grav in my mission [see the signature] and some triggers to hide them in an optional section where you can repair a Federation starship. Works pretty well, I think!