View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
04-11-2011, 04:17 PM
Originally Posted by Yreodred

In General i would enhance the survivability of all ships about 200%, reduce some too exaggerated effects like like Tractor beam repulsors for example, all with the goal in mind to make battles more strategic and less Dog fight style.

Ok what do you guys think about that, is it complete nonsense, or something to start working with?

Live long and prosper.

I could have lived with that, but the "light cruisers" and the regular ones are a bit to similar.... I mean the fun IS that the classes should be as diffrent as possible. Also STO broke, at last a little bit, the "tank/healer/damagedealer" rule, since for example cruisers and science SHARE the healer-job.

But as a developer I would have made MANY things diffrent. The 200 % survivability is a good Idea in my opinion; as I said several times: I dont want to shoot Warbirds like Tie-fighters. Instead of all those "klill 5 groups" missions I'd rather see "fight ONE" ship and that should be a real fight that takes it 10 minutes...

For the Klingon ships... well for the first, I dont believe that Klingons call their ships "escort". I mean even there Federation called the Defaint "officially" Escort to avoid, for PR reason, the term "Warship". Sikso made that very clear in the search. But, on the other hand, thats just a word.
Also, the d7 would be a cruiser too, I guess.... but there "could" be a "mirror" ship in each faction that basicly WORKS like the other factions ship. So since the Defaint would most likley work similar to the klingon escorts, the D7 could work like the fed light cruisers.

Also, the Raptor is missplaced.... I mean I dont get why they gave him that "escort" category.... the only seen canon raptor was much smaler then a Bird of Prey of that and later times.
Also there are larger scaled bird of preys...