Quote:
|
Originally Posted by Startruck
Hi there folks!
I was sitting around thinking about what mechanics a territory control system could add to the game, and how it might look in gameplay.
Decided why not try and create something in the foundry to talk about the potential a player driven territory control game could bring to the table.
I created a mock foundry tutorial mission, playable by any level Federation character.
The tutorial takes the player through mechanics and a mock PVP invasion of a conflict system (pvp), and a PVE daily mission in a strategic system (pve) .
It then examines some ideas for fleet starbases.
I apologize in advance for any grammar errors or quirks, please leave comments in the review so I can hunt them down and nuke them.
I'd love to have a discussion with anyone that has further ideas and concepts, I hope you have fun!
the mission is called : Territory Control Concept
|
I just played it. From a purely mechanical aspect it was pretty good. One minor problem with the first instance as ships were gettting stuck in the Transwarp Gate. Might want to move the gate a little further out from the spawn locations of the ships to avoid that.
As to the idea, I like it. I think you should make it clear what you expect should be PvP and what is PvE within the tutorial. Frankly, I see no reason that both sections could not support a seperate PvP and then another PvE component. In fact, based upon the comment just above mine, I think it would make the whole system much more palletable.
Good concepts thought.