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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-12-2011, 04:20 PM
There are ways to do it but it is unintuitive.

I'd suggest doing the whole thing with triggers rather than objectives. Make the suspects as NPC contacts and have buttons that only turn up when certain conditions have been met. Hm. Now you've got me thinking about a murder mystery plot. Hah.

It would be really nice for these if:

we could have NPCs disappear, get replaced, follow us, and change behavior based on triggers.