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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-14-2011, 08:55 AM
I wanted to have NPC dialogue change based on different changes in the mission state-- have bystander NPCs say different things based on what the player uncovers. Basically, I wanted a dialogue that would change and not be a mission objective.

I'm really new to the Foundry, are triggers and interact talk objects not the best way to do that?