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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-14-2011, 09:26 AM
I know exactly what you mean. At first, I thought so too. But, yes, it's easier for the players to see that these are NPC that speak. If a player is in hurry, he can usually gather from the mission objective, with whom he needs to speak, if he want's to advance the mission - and you can always place a waypoint.

As I said. One of the biggest advantages is, that you can talk with an NPC over and over. If a player decides to stop talking and continue later, he can.