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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-19-2011, 07:40 PM
Surround them with enemies and put them inside a large box of invisible walls so they cannot escape the battle. Inside this area, place a smaller invisible box with the respawn point in it and a reach marker. However, reach markers seem to trigger off of entering its outer boundary, so if you spawn inside it may not activate. In that case, place an invisible box that covers the entire trapped area with an interact that says something like "Abandon Ship!" or "Signal Our Surrender".

Alternatively you can forget the large invisible wall box, and just have the objective read "Go down fighting!". You should be able to set that text whether you use a reach marker or an activate to signal defeat. That way they'll know they have to fight and are expected to lose. However, there's a chance they could run away and pick off the enemy ships one by one.

Battleships may not be the best choice to kill the player. If you put enough of them it will work (true of any ship type), but while battleships have a lot of hull, their up front damage output is not as high as a Frigate group (at least in my experience, testing my mission on Elite). More ships = more damage. It would probably be better to put a few battleships and cruisers for effect and then a ton of frigate groups. I would recommend using an overwhelming force. The less chance the player has to react, the less chance of them "screwing things up".