Rather than re-skinning NPCs, how about "set allegiance"?
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Join Date: Dec 2007
04-20-2011, 08:06 AM
Originally Posted by
This raises the flipside of this:
Instead of setting allegience, we could always set fighting style. That might be simpler and more intuitive from a coding standpoint if not an author standpoint.
It would also allow fighting style to change mid-fight. And safeguard against issues that may be caused with allegiance changes.
There would still need to be a way to designate "friend or foe", which is what I meant by allegiance. And of course that reminds me I also want a way to toggle that status based on a trigger, and also after after a certain percentage of damage was done.
lol, seems like my wishlist for NPCs just keeps growing